diff --git a/app/streaming/input/input.cpp b/app/streaming/input/input.cpp index 95db06e0..d1d34fd5 100644 --- a/app/streaming/input/input.cpp +++ b/app/streaming/input/input.cpp @@ -39,6 +39,10 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, int streamWidth, i m_CaptureSystemKeysMode = StreamingPreferences::CSK_ALWAYS; } + // This is used to always grab the OS-modified input for the mouse + // This is because I am using OS-level functionality for mouse acceleration + SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); + // Allow gamepad input when the app doesn't have focus if requested SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, prefs.backgroundGamepad ? "1" : "0");