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freesewing/designs/noble/src/frontoutside.mjs

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import { frontPoints } from './frontpoints.mjs'
import { frontInside } from './frontinside.mjs'
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export const frontOutside = {
name: 'noble.frontOutside',
from: frontPoints,
after: frontInside,
draft: ({ store, sa, points, Path, paths, Snippet, snippets, options, macro, part }) => {
delete points.bustDartTop
delete points.bustSide
delete points.bustDartMiddle
delete points.bustDartBottom
delete points.bustDartCpBottom
delete points.bustB
delete points.bustDartEdge
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macro('rmcutonfold')
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if (options.dartPosition == 'shoulder') {
paths.princessSeam = new Path()
.move(points.shoulderDartOutside)
.curve(
points.shoulderDartTipCpDownOutside,
points.waistUpDartRightCpUp,
points.waistUpDartRight
)
.curve(points.waistUpDartRightCpDown, points.waistCpUp, points.waistDartRight)
.hide()
paths.armhole = new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.armholePitchCp1, points.armholePitch)
.curve_(points.armholePitchCp2, points.shoulder)
.hide()
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paths.seam = new Path()
.move(points.waistDartRight)
.line(points.sideHem)
.line(points.armhole)
.join(paths.armhole)
.line(points.shoulderDartOutside)
.join(paths.princessSeam)
.close()
.attr('class', 'fabric')
} else {
paths.princessSeam = new Path()
.move(points.armholeDartOutside)
.curve(
points.armholeCircleOutsideCp1,
points.waistCircleOutsideCp1,
points.waistUpDartRight
)
.curve(points.waistUpDartRightCpDown, points.waistCpUp, points.waistDartRight)
.hide()
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paths.seam = new Path()
.move(points.waistDartRight)
.line(points.sideHem)
.line(points.armhole)
.join(paths.armholeOutside.reverse())
.join(paths.princessSeam)
.close()
.attr('class', 'fabric')
}
points.grainTop = points.armhole.shift(225, 20)
points.grainBottom = points.sideHemInitial.shift(135, 20)
macro('grainline', {
from: points.grainBottom,
to: points.grainTop,
})
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store.cutlist.removeCut()
store.cutlist.addCut()
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points.snippet = paths.princessSeam.shiftAlong(
paths.princessSeam.length() - store.get('shoulderDartTipNotch')
)
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snippets.shoulderDartTip = new Snippet('notch', points.snippet)
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points.titleAnchor = points.waistDartRight
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.shiftFractionTowards(points.armhole, 0.3)
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.shiftFractionTowards(points.shoulderDartOutside, 0.2)
macro('title', {
at: points.titleAnchor,
nr: 2,
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title: 'frontOutside',
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})
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points.gridAnchor = points.armholeCpTarget.clone()
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if (sa) paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa')
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let pLeft = paths.princessSeam.edge('left')
macro('hd', {
from: points.waistDartRight,
to: points.armholeOutsidePitchCp1,
y: points.sideHemInitial.y + sa + 35,
id: 'dartToArmhole',
})
macro('hd', {
from: points.waistDartRight,
to: points.sideHemInitial,
y: points.sideHemInitial.y + sa + 25,
id: 'dartToSide',
})
macro('hd', {
from: pLeft,
to: points.sideHemInitial,
y: points.sideHemInitial.y + sa + 15,
id: 'leftToSide',
})
macro('vd', {
from: points.armholeOutsidePitchCp1,
to: points.sideHemInitial,
x: points.sideHemInitial.x + sa + 15,
id: 'hemToArmhole',
})
macro('vd', {
from: points.waistDartRight,
to: pLeft,
x: pLeft.x - sa - 15,
id: 'hemToLeft',
})
if (options.dartPosition == 'shoulder') {
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macro('hd', {
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from: points.shoulderDartOutside,
to: points.shoulder,
y: points.shoulderDartOutside.y - sa - 15,
id: 'dartToShoulder',
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})
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macro('hd', {
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from: points.snippet,
to: points.shoulder,
y: points.shoulderDartOutside.y - sa - 25,
id: 'dartPointToShoulder',
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})
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macro('hd', {
from: pLeft,
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to: points.shoulder,
y: points.shoulderDartOutside.y - sa - 35,
id: 'leftToShoulder',
})
macro('hd', {
from: points.waistDartRight,
to: points.shoulder,
y: points.sideHemInitial.y + sa + 45,
id: 'hemDartToShoulder',
})
macro('vd', {
from: points.shoulder,
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to: points.sideHemInitial,
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x: points.shoulder.x,
id: 'hemToShoulder',
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})
macro('vd', {
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from: points.shoulderDartOutside,
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to: points.sideHemInitial,
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x: points.shoulderDartOutside.x,
id: 'sideHemToShoulderDart',
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})
macro('vd', {
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from: points.waistDartRight,
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to: points.shoulderDartOutside,
x: pLeft.x - sa - 25,
id: 'hemToShoulderDart',
})
macro('vd', {
from: points.snippet,
to: points.shoulderDartOutside,
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x: pLeft.x - sa - 15,
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id: 'shoulderDartToDartPoint',
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})
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const pArmholeLeft = paths.armhole.edge('left')
macro('hd', {
from: points.waistDartRight,
to: pArmholeLeft,
y: points.sideHemInitial.y + sa + 5,
id: 'hemDartToRight',
})
macro('vd', {
from: pArmholeLeft,
to: points.sideHemInitial,
x: points.sideHemInitial.x + sa + 25,
id: 'hemSideToRight',
})
} else {
let pTop = paths.princessSeam.edge('top')
macro('hd', {
from: pLeft,
to: points.armholeOutsidePitchCp1,
y: pTop.y - sa - 35,
id: 'leftToArmhole',
})
macro('hd', {
from: pLeft,
to: points.armholeDartOutside,
y: pTop.y - sa - 25,
id: 'leftToArmholeDart',
})
macro('hd', {
from: pLeft,
to: pTop,
y: pTop.y - sa - 15,
id: 'leftToTop',
})
macro('vd', {
from: points.waistDartRight,
to: pTop,
x: pLeft.x - sa - 25,
id: 'hemToTop',
})
macro('vd', {
from: points.snippet,
to: pTop,
x: pLeft.x - sa - 15,
id: 'topToDartPoint',
})
macro('vd', {
from: points.armholeDartOutside,
to: points.sideHemInitial,
x: points.sideHemInitial.x + sa + 25,
id: 'sideHemToArmholeDart',
})
macro('vd', {
from: pTop,
to: points.sideHemInitial,
x: points.sideHemInitial.x + sa + 35,
id: 'sideHemToTop',
})
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}
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return part
},
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}