
This is a flat (without history) import of (some of) the content from our markdown module. We've imported this without history because the repo contains our blog posts and showcases posts content prior to porting them to strapi. Since this contains many images, it would balloon the size of this repo to import the full history. Instead, please refer to the history of the (archived) markdown repo at: https://github.com/freesewing/markdown
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title | order |
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Dessiner les attaches | 230 |
Tout ce que nous devons faire maintenant est de retourner un ensemble de points de l'autre côté, et créer un unique chemin qui suit le contour de notre bavoir.
Tout d'abord, il faut créer les points :
points.edgeTopRightCp = points.edgeTopLeftCp.flipX();
points.topCp1 = points.topCp2.flipX();
points.tipLeftTopStart = points.tipRightTopStart.flipX();
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX();
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX();
points.tipLeftTopEnd = points.tipRightTopEnd.flipX();
points.tipLeftBottomStart = points.tipRightBottomStart.flipX();
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX();
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX();
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX();
points.snapRight = points.snapLeft.flipX();
Maintenant, supprimez les chemins neck
et rect
que nous avons créés plus tôt, et remplaçez-les avec ce nouveau chemin :
paths.seam = new Path()
.move(points.edgeLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.edgeRight)
.curve(
points.edgeRightCp,
points.edgeTopRightCp,
points.tipLeftTopStart
)
.curve(
points.tipLeftTopCp1,
points.tipLeftTopCp2,
points.tipLeftTopEnd
)
.curve(
points.tipLeftBottomCp1,
points.tipLeftBottomCp2,
points.tipLeftBottomEnd
)
.curve(
points.topCp1,
points.rightCp2,
points.right
)
.curve(
points.rightCp1,
points.bottomCp2,
points.bottom
)
.curve(
points.bottomCp1,
points.leftCp2,
points.left
)
.curve(
points.leftCp1,
points.topCp2,
points.tipRightBottomEnd
)
.curve(
points.tipRightBottomCp2,
points.tipRightBottomCp1,
points.tipRightBottomStart
)
.curve(
points.tipRightTopCp2,
points.tipRightTopCp1,
points.tipRightTopStart
)
.curve(
points.edgeTopLeftCp,
points.edgeLeftCp,
points.edgeLeft
)
.close()
.attr("class", "fabric");
Avec ceci, notre bavoir ressemble à présent à cela :
We used the part.attr()
method to style our path? But because the fabric
class is drawn in black,
it doesn't look much different. Nous allons utiliser d'autres classes plus tard qui rendront son effet plus apparent.
Cela a un assez bel aspect. But those sharp corners at the bottom don't exactly say baby do they? Réglons donc ça.