1
0
Fork 0
freesewing/markdown/dev/tutorials/pattern-design/drawing-the-straps/fr.md
Joost De Cock b34a2ee2ed feat: Flat import of markdown repo
This is a flat (without history) import of (some of) the content
from our markdown module.

We've imported this without history because the repo contains our
blog posts and showcases posts content prior to porting them to strapi.

Since this contains many images, it would balloon the size of this repo
to import the full history.

Instead, please refer to the history of the (archived) markdown repo
at: https://github.com/freesewing/markdown
2021-08-25 16:09:31 +02:00

2.5 KiB

title order
Dessiner les attaches 230

Tout ce que nous devons faire maintenant est de retourner un ensemble de points de l'autre côté, et créer un unique chemin qui suit le contour de notre bavoir.

Tout d'abord, il faut créer les points :

points.edgeTopRightCp = points.edgeTopLeftCp.flipX();
points.topCp1 = points.topCp2.flipX();
points.tipLeftTopStart = points.tipRightTopStart.flipX();
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX();
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX();
points.tipLeftTopEnd = points.tipRightTopEnd.flipX();
points.tipLeftBottomStart = points.tipRightBottomStart.flipX();
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX();
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX();
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX();
points.snapRight = points.snapLeft.flipX();

Maintenant, supprimez les chemins neck et rect que nous avons créés plus tôt, et remplaçez-les avec ce nouveau chemin :

paths.seam = new Path()
  .move(points.edgeLeft)
  .line(points.bottomLeft)
  .line(points.bottomRight)
  .line(points.edgeRight)
  .curve(
    points.edgeRightCp, 
    points.edgeTopRightCp, 
    points.tipLeftTopStart
  )
  .curve(
    points.tipLeftTopCp1, 
    points.tipLeftTopCp2, 
    points.tipLeftTopEnd
  )
  .curve(
    points.tipLeftBottomCp1,
    points.tipLeftBottomCp2,
    points.tipLeftBottomEnd
  )
  .curve(
    points.topCp1, 
    points.rightCp2, 
    points.right
  )
  .curve(
    points.rightCp1, 
    points.bottomCp2, 
    points.bottom
  )
  .curve(
    points.bottomCp1, 
    points.leftCp2, 
    points.left
  )
  .curve(
    points.leftCp1, 
    points.topCp2, 
    points.tipRightBottomEnd
  )
  .curve(
    points.tipRightBottomCp2,
    points.tipRightBottomCp1,
    points.tipRightBottomStart
  )
  .curve(
    points.tipRightTopCp2,
    points.tipRightTopCp1,
    points.tipRightTopStart
  )
  .curve(
    points.edgeTopLeftCp, 
    points.edgeLeftCp, 
    points.edgeLeft
  )
  .close()
  .attr("class", "fabric");

Avec ceci, notre bavoir ressemble à présent à cela :

We used the part.attr() method to style our path? But because the fabric class is drawn in black, it doesn't look much different. Nous allons utiliser d'autres classes plus tard qui rendront son effet plus apparent.

Cela a un assez bel aspect. But those sharp corners at the bottom don't exactly say baby do they? Réglons donc ça.