1.8 KiB
title | order |
---|---|
Fitting the neck opening | 170 |
Here's how we'll make sure the neck opening is just right:
let tweak = 1
let target = (measurements.head * options.neckRatio) /4
let delta
do {
points.right = new Point(tweak * measurements.head / 10, 0)
points.bottom = new Point(0, tweak * measurements.head / 12)
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
paths.quarterNeck = new Path()
.move(points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
delta = paths.neck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)
We've added a few new variables:
tweak
: A tweak factor that we'll use to increase or decrease the neck opening by making it more or less than 1target
: How long our (quarter) neck opening should bedelta
: How far we're off. Positive numbers mean it's too long, negative means too short
Now that we know what target
is, we construct our path as we did before.
But this time around, we multiply our point coordinates with our tweak
variable (1 at the start).
Then, we compare our target
to the result of paths.neck.length()
which — you guessed it — returns the
length of our neck path.
If the delta is positive, our path is too long and we reduce the tweak factor.
If the delta is negative, our path is too short and we increase the tweak factor.
We keep on doing this until Math.abs(delta)
is less than 1. Meaning that we are within 1mm of our target value.
Now that we're happy with the length of our quarter neck opening, let's construct the entire neck opening.