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title | order |
---|---|
Understanding Bézier curves | 50 |
While lines on computers are easy to store with a start and end point, curves require more information. In FreeSewing — as in SVG and countless of other computer applications — curves are stored as Bézier curves, named after French engineer Pierre Bézier who popularized their use back in the 1960s.
In FreeSewing, we use so-called cubic Bézier curves which have:
- A start point
- A first control point that’s linked to the start point
- A second control point that’s linked to the end point
- An end point
points.from = new Point(10, 20) points.cp1 = new Point(40, 0) points.cp2 = new Point(60, 40) points.to = new Point(90, 20)
paths.line = new Path() .move(points.from) .curve(points.cp1, points.cp2, points.to) .setText("Path.curve()", "text-sm center fill-note")
return part }
</Example>
Bézier curves and their _handles_ or _control points_ are surprisingly intuitive.
The following illustration does a great job at explaining how they are constructed:

You don't need understand the mathematics behind Bézier Curves.
As long as you intuitively _get_ how the control points influence the curve, you're good to go.
<Note>
###### More on Bézier curves
Wikipedia has a good [introduction to Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve).
For a deep-dive into the subject, check out [A Primer on Bézier Curves](https://pomax.github.io/bezierinfo/) by
[Pomax](https://github.com/Pomax).
</Note>