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freesewing/markdown/dev/howtos/code/drawing-circles/en.md
2022-10-12 14:42:45 +02:00

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title
Drawing circles

Real circles are rarely used in pattern design, and they are not part of the SVG path specification, but rather a different SVG element.

Still, if you want a circle, you can draw one by calling Point.addCircle():

```design/src/part.mjs function draftPart = ({ Point, points, Path, paths, part }) {

points.anchor = new Point(0,0) // highlight-start .addCircle(5, 'lining dotted') .addCircle(10, 'note dashed ') .addCircle(15, 'facing lashed') .addCircle(20, 'interfacing') // highlight-end

// Prevent clipping paths.demo = new Path() .move(new Point(-20,-20)) .move(new Point(20,20))

return part }

</Example>

<Warning>
Circles are not taken into account when calculating the part's boundary.
</Warning>

<Comment by="joost">
##### How multiple circles are implemented

When you add the same attribute multiple times, they are typically joined together
when rendering. For example multiple calls to add a `class` attribute will end up being 
rendered as `class="class1 class2 class3` which makes a lot of sense.

But when we're placing multiple circles on the same point, that raises a bit of a problem.
For example in this code:

```js
point.a = new Point(0,0)
  .addCircle(10, 'lining')
  .addCircle(20, 'fabric')

Based on the rules of attributes, this would render a single circle with r="10 20" class="lining fabric". Which does not make a lot of sense and is invalid SVG as r only takes one value.

So the render engine will do some extra work here to check that there are multiple circles added, and will render a circle element for each, with the r and class values of their respective calls.

While this is probably what you'd intuitively expect, it is somewhat inconsistent with how other attributes are rendered, so I felt it was best to point it out explicitly.