1.9 KiB
1.9 KiB
title | order |
---|---|
Drawing the bib outline | 190 |
With our neck opening in place, let's draw the basic outline of our bib:
let width = measurements.head * options.widthRatio
let length = measurements.head * options.lengthRatio
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
);
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
First thing we did was create the width
and length
variables to
save ourselves some typing:
let width = measurements.head * options.widthRatio
let length = measurements.head * options.lengthRatio
Both the length and width of your bib are a factor of the head circumference. This way, your bib size will adapt to the size of the baby, and the user can tweak the length and width by playing with the options you added to the pattern.
Once we have our variables, we're adding some new points, and a second path called rect
.
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
We're calculating the topLeft
point so that the top edge of our bib
and the sides are equidistant from the neck neck opening.
You didn't have to do that. But it looks nicely balanced this way: