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freesewing/markdown/dev/reference/api/utils/beamintersectscircle/en.md

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utils.beamIntersectsCircle()

The utils.beamIntersectsCircle() function finds the intersection between an endless line through points point1 and point2 and a circle with its center at point center and a radius of radius mm.

Signature

array | false utils.beamIntersectsCircle(
  Point center, 
  float radius, 
  Point point1, 
  Point point1, 
  string sort=x
)

The 5th and last parameter controls the sorting of the found intersections. This will (almost) always return 2 intersections, and you can choose how they are ordered in the returned array:

Set sort to:

  • x : The point with the lowest X-coordinate will go first (left to right)
  • y : The point with the lowest Y-coordinate will go first (top to bottom)

Example

```js ({ Point, points, Path, paths, Snippet, snippets, utils, part }) => {

points.A = new Point(45, 45) .addCircle(35, "Fabric") points.B = new Point(5, 50) points.C = new Point(25, 30) points.D = new Point(5, 65) points.E = new Point(65, 5) points.F = new Point(15, 75) points.G = new Point(75, 15)

paths.line1 = new Path().move(points.B).line(points.C) paths.line2 = new Path().move(points.D).line(points.E) paths.line3 = new Path().move(points.F).line(points.G)

let intersections1 = utils.beamIntersectsCircle( points.A, points.A.attributes.get("data-circle"), points.B, points.C ) let intersections2 = utils.beamIntersectsCircle( points.A, points.A.attributes.get("data-circle"), points.D, points.E, "y" ) let intersections3 = utils.beamIntersectsCircle( points.A, points.A.attributes.get("data-circle"), points.F, points.G )

snippets.first1 = new Snippet("bnotch", intersections1[0]) snippets.second1 = new Snippet("notch", intersections1[1]) snippets.first2 = new Snippet("bnotch", intersections2[0]) snippets.second2 = new Snippet("notch", intersections2[1]) snippets.first3 = new Snippet("bnotch", intersections3[0]) snippets.second3 = new Snippet("notch", intersections3[1])

return part }

</Example>