55 lines
1.8 KiB
Markdown
55 lines
1.8 KiB
Markdown
---
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title: Understanding Bézier curves
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order: 50
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---
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While lines on computers are easy to store with a start and end point,
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curves require more information.
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In FreeSewing — as in SVG and countless of other computer applications —
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curves are stored as [Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve),
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named after French engineer [Pierre Bézier](https://en.wikipedia.org/wiki/Pierre_B%C3%A9zier) who
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popularized their use back in the 1960s.
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In FreeSewing, we use so-called cubic Bézier curves which have:
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- A start point
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- A first control point that’s linked to the start point
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- A second control point that’s linked to the end point
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- An end point
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<Example caption="An example of a Bézier curve drawn by the Path.curve() method" settings="margin: 20">
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```js
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({ Point, points, Path, paths, part }) => {
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points.from = new Point(10, 20)
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points.cp1 = new Point(40, 0)
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points.cp2 = new Point(60, 40)
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points.to = new Point(90, 20)
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paths.line = new Path()
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.move(points.from)
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.curve(points.cp1, points.cp2, points.to)
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.setText("Path.curve()", "text-sm center fill-note")
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return part
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}
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```
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</Example>
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Bézier curves and their _handles_ or _control points_ are surprisingly intuitive.
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The following illustration does a great job at explaining how they are constructed:
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You don't need to understand the mathematics behind Bézier Curves.
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As long as you intuitively _get_ how the control points influence the curve, you're good to go.
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<Note>
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###### More on Bézier curves
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Wikipedia has a good [introduction to Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve).
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For a deep-dive into the subject, check out [A Primer on Bézier Curves](https://pomax.github.io/bezierinfo/) by
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[Pomax](https://github.com/Pomax).
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</Note>
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